Dark Souls 2 Review
Yesterday I finished Dark Souls 2: Scholar of the First Sin and i have to say it was really good, but so was the first one. Almost nothing changed between the first and the second and, with the first one being good, so was the second.
I’ll separate the various aspects of the game into different categories and review those individually because I feel that keeps things organized.
Story: The story of Dark Souls 2 was just as ominous as the first. In this one you play as another wanderer who has cursed themself to become undead to begin the journey to the domination of a land called Drangleic. Over the course of the game, unlike the first, you are able to learn about what happened at Drangleic before you’d arrived from people, scenery, and near the end of the game experiencing memories of the people who were there before you. I’ll try not to spoil anything but I was rather disappointed by the endings. They were exactly the same as the first and added nothing new or different, just changed a few variables such as this being on a different world, and some different characters, and that’s it. I mean, I liked the story, but I also liked the story of the first Dark Souls, and the two ended up being almost identical.
Characters: The characters in this game shared that same depressive visage that they did in the first, though that I’m not saying to hinder it, I think with these similar plots the characters would also be quite similar. To name a few of my favourite; Benhart, a scottish dwarf carrying a big-ass teal greatsword who’s composure never fell even in the face of total hopelessness; McDuff, an insane blacksmith who’s absolutely obsessed with fire; and my favourite, The Emerald Herald, an aspect of fate who tends to speak only things that were the total truth in a pretty calming way. She was definitely the creepiest out of them and I genuinely thought she might be the final boss, but she kept her tutorial-esque demeanor. All-in-all I’d say the characters were all their own person and pretty well developed in their own ways. Oh, except for the final boss who had a single line of dialogue through the whole game… I really think the Emerald Herald would’ve made an excellent final boss.
Gameplay: The gameplay was almost the same as the first with a few mild differences. For the most part there’s exploring and fighting with some puzzle elements as well. The fighting, though, is by far the main part of the game. Most fights consist of strategically dodging and blocking, getting hits in when you can. There’s also spells and ranged weapons, and a large variety of all kinds of weapons with large amounts of different attacks, some even have their own special maneuvers. I really like the gameplay because of its semi-realistic nature. It’s not like an ARPG or a FPS where you can just charge into an army thinking that you’re some badass. You’re gonna die in this game if you do’t do that, and you’ll die regardless eventually. You have to plan out every fight that you come across or you’re doomed, and it’s when things don’t go as expected that you get really worried and don’t want to lose all your souls. That brings me to the next aspect about the game is souls. In this game when an undead creature kills something it takes their souls. Souls can be traded to other undead as a currency for weapons, armour, ammunition (arrows and bolts), and some magical items, or they can be used to level up your character. The reason that it’s so crucial that you spend your souls before you die is because if you die you lose all unspent souls. You can retrieve them at the place you died at, but if you die again before you reach it they’re gone forever. I very much enjoy this style of gameplay, it’s kind of like a Kaizo-Skyrim or something.
Graphics: The graphics were identical to the first, and nothing too special by realism’s standards, but the thing this game does with the graphics that too few games do is make the graphics for the game, not for realism. A few good examples of this are Diablo 2, Dishonored, and Minecraft. The graphics work by making the grim look dire, the deadly look unstoppable, and the beautiful look magnificent. It eccentric-izes everything so perfectly somehow (and I don’t mean that dumb shit AAA games love to do when they just skyrocket the contrast.)
Sound: The sound effects were pretty minimalistic and nothing special. They worked, that’s about all there is to say. The music is also nothing too special, almost totally operatic and only during bossfights except for a select few places. There is one part where you think you’re about to fight the final boss and it turns out creepily otherwise (don’t wanna spoil anything) and it plays a really on=point creepy ambient, but that’s about it.
Dark Souls 2 was pretty much the same game as the first, just with new maps and characters. Don’t get me wrong, I very much enjoyed playing it, it was fantastic, but by the end it was a little disappointing. I still have a couple DLCs that I haven’t played on it yet and a couple classes yet to try, but I’ve already started Dark Souls 3 and hope that one delivers a little more on its story. I hope so, because if I have to power through the stuttery-ass god awful engine that the third game uses for the same story I’ve already played through twice, that;s gonna suck. The game itself is fun though, and I’d recommend it to any patient, persistent, person who loves real-time combat.